

The children are, however, restricted to the map's boundaries, and will be pursued by the infamous "Alarm Egg" - a floating egg with a clock face on one side. The children are not restricted to the 2.5D plane, and can in fact traverse across the map as if the game were a 3D platformer, scaling mountains and wandering across valleys. However at the start of the level, NiGHTS is held captive within the Ideya Palace, and players need to control the children, Claris or Elliot. NiGHTS traverses across the 2.5 plane through the skies, performing aerial acrobatics, defeating enemies and ranking up points.

Players usually have to take control of the jester, NiGHTS to achieve this goal. Ideya Captures are destroyed by collecting with them, however 20 Blue Chips dotted across the level need to be collected first. The basic goal of the game is to reclaim the four stolen "Ideyas" from the four Ideya Captures spread across the level, and return them to the Ideya Palace. The children team up with NiGHTS, a rogue Nightmaren (nightmare-dweller) trying to stop Wizeman.įor the most part, NiGHTS into Dreams is a "2.5D" video game, where the world is rendered as 3D textured polygons, but gameplay is played on a two dimensional field. An evil creature known as Wizeman is gathering power to take control of Nightopia. In their dreams, they enter the world of Nightopia, where all human dreams are played out. Players take the role of either Claris or Elliot, two children living in the city of Twin Seeds. 5.2 PlayStation 2, PSN, XBLA and PC versions.
