
Fixed save corruption when user deletes their old save or the whole campaign while being in-game. Audio: fixed memory corruption in AudioManager that caused the game to crash. Fix possible logic flow data race when logic graph was disabled by external sources. EffectSystem: deffer EffectComponent removal to system update, where we can be sure that no additional effects were created. Show proper error message popup, instead of “You are trying saves that belong to different user” so we can track/fix it. Fixed memory corruption on equipment disassembly that would cause a crash at a random moment later during gameplay. Fixed multiple crashes on GUI scene transitions. Fixed infinite loading when ‘Continue Game’ button was clicked several times.
Fixed crash in OnEquipmentSlotChangedEvent. Launcher: added the option for textures quality change to improve performance on machines with less VRAM. Fixed crash in logic flow that happened when an objective got duplicated.
Fixed crash in SetCurrentTarget method. The riftbreaker acid yeast upgrade#
Fixed deadlock that would occur if the player entered the inventory screen while the Headquarters upgrade popup was on screen. Fixed crash that would sometimes occur when spawning a new objective. Fixed campaign flow getting stuck if a player had built the Rift Station Foundation before that objective was activated.
Acidic Yeast Root is now untargetable by defensive towers during scanning with Research Station. Fixed crash while using Power Jump skill. If you load a save file from an older version of this map, additional Cryoplants will spawn in. Added more Cryoplants to the Volcanic Area Reconaissance mission to prevent issues with finding enough specimens. Fixed objectives ignoring higher level buildings – you can now build Cultivators level 2 and 3 in the rare resource missions. Improved raytracing implementation to prevent D3D12 SwapBuffers error.